Ende September hatte Crytek und Entwicklerstudio Saber Interactive für die Nintendo Switch-Version von Crysis Remastered bereits das erste Update veröffentlicht. Jetzt folgt mit der Versionsnummer 1.5.0 inzwischen ein zweites Update, welches ab sofort verfügbar ist und einige Bugfixes mit sich bringt. Zudem verbessert das Update die Game-Performance.
Der vollständige Changelog sieht wie gefolgt aus:
General Updates
- Improved game performance in some areas.
Bug Fixes
- Fixed an issue where some story scripts would break after restarting the game from a checkpoint.
- Fixed a bug where the Gyroscope sensitivity was not scaled down properly when using ADS.
- Fixed an issue where the VTOL no longer arrived after restarting from a checkpoint during the last objective. (Exodus – Sphere)
- Fixed a bug causing issues with the shadows of the lantern at the end of Rescue.
- Fixed a bug where picking up a soldier turned him blue for a couple of seconds.
- Fixed a bug where a building was completely missing. (Onslaught – Tank)
- Fixed an issue that caused building textures to not load in.
- Fixed a bug that caused FPS drops during the last fight on Exodus – Sphere.
- Fixed shader issues that could occur when grabbing items or objects.